![]() With this shift in focus comes an unexpected boon. Factories replace reactors, and squat little chunks of utilitarian hardware fill in for atoms and molecules, This isn't just about terminology, either. Here, though, you're working in three dimensions, and on a far more human scale than SpaceChem allowed for. Often, there is no single point of manufacture, and you're essentially constructing a production line on which things take shape as they move. Infinifactory is all about building machines that allow you to piece together the specific objects you'll need to clear specific challenges - and then transport those objects from the point of manufacture to the goal. It's that I want to start tinkering, because tinkering will get you going here, even in lieu of an actual plan. Most of all, I love the fact that my initial response to the unveiling of an impossible new puzzle - and they all look impossible at first - isn't that I want to lie down in another room and maybe eat a biscuit. ![]() I love the squeal of victory that erupts when a solution suddenly presents itself, of course, but I also love the protracted groan when things go wrong in an unforeseen, hilarious, and yet entirely logical, manner. Actually, you're probably going to love it, because, grim and dehumanised as this follow-up to SpaceChem often is, it's also a profoundly loveable game. ![]() If you're happy to think of a conveyor belt as a unit of time, you're probably going to get on okay with Infinifactory.
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